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Paying citizens to read is embarrassing, treating a basic joy like a transaction that only counts when dollars are attached. A nation that needs a fine or a payout to do anything worthwhile has a culture problem, not a literacy problem.
Gamifying reading is a smart policy, because doomscrolling won't be beaten by lectures about the love of literature. Small rewards and a public tracking platform build the habit, and once those first 15 minutes stick, real enjoyment takes over from the credits. Add comics and a way to share recommendations, and a shared reading culture grows out of it.