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Spreading talent across too many simultaneous big-budget projects is how great games end up half-baked. Concentrating teams and money behind the franchises players show up for gives each title a real shot at success instead of a slow death by divided attention. Hard calls like closing BioWare are what keep a publisher leading rather than drifting.
Gutting BioWare, after it helped build entire genres, to squeeze out a bit more margin is exactly what happens when accountants outrank artists. Long creative bets with uncertain payoffs are what made those games unforgettable, and no spreadsheet can capture that value. Once again, corporate profits are being prioritized over creative expression.